It’s not meant to replace the standard relationships right now it’s just a dictionary of sims and their partners' IDs and what kinds of relationships they have (from a custom relationship types enum). Since the only-one-partner thing is a big limitation on how complex committed relationships can get, I’m also trying to make a parallel method for keeping track of who’s in what kind of committed relationship with who regardless of their official status, based on the SurgeryManager from Sims MX’s Hospital Overhaul. My original intent was just to make sims with my polyamory-handling traits have different conditions for considering an interaction cheating than everyone else does, and add custom socials so polyamorous relationships depend on communication about sims’ traits to not implode. I guess overriding interactions might be a better approach then? Would that interfere with other parts of Woohooer as well? Woohooer will always have control over how the Sims initially react
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